Conquer the Realm
Endoviro
Endoviro
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Endoviro
By Elijah Tate
Born in Nexia the capitol of Centras on the continent of Endro to a noble family with mysterious ties to ancient bloodline known as the Nexus race. Endoviro plagued with nightmares of unknown origins that he has never seen in the world of Centras. After his parents mysteriously disappeared Endoviro was considered orphaned at a young age of 5. Being alone he was forced to hunt and provide for himself which using only his wits and cleverness to survive before being taken in at the age of 8 by a knight named Vittor, who was a friend with is parents and the captain of the royal family's personal guard.
Endoviro haa an unparalleled sense of justice and what should be right for one should be the same for others no matter what species or part of the world they hailed from. He had already seen horrors in his life and was often beaten by his elders who saw him as a disease because of his hair and eye color. After being abused and feeling alone and abandoned he developed a sixth sense about what was about to happen and learned to trust his instincts and his intuition. Unlike the other citizens he is the only person known in Centras that had silver hair with a small golden patch of hair at the center base of his neck and head. His parents told him that this was proof of the ancient blood that runs through him and he was destined to do remarkable things in his lifetime.
By Elijah Tate
After being rescued from the streets by Vittor, Endoviro, received an education by the same royal instructors that taught the royal family and their concubines. Endoviro learned many other skills, such as hand to hand combat, how to use swords, spears, and the bow for hunting, which was his favorite. Vittor and the other knights were impressed with how quickly he seemed to master and use any weapon that he picked up. Endoviro being a prodigy after all. The only skill he couldn't seem to use was magic, the one skill he wanted to learn more than anything. Where other children around his age were showing the aptitude of magic he still only showed aptitude of strategy, planning, leadership, and physical ability. With these skills he knew with all of his being that he would one day be able to use these to fulfill his dream of being a world class adventurer and couldn't wait to turn 12 so he could go and join the guild and set out to make new friends and see everything he could of the world.
Upon turning 12 Endoviro, goes and registers at the guild where they give him his rank and magic communicator to speak to members of his party. The Guild also checks his aptitude for magic which is higher than most of the elite magic users, this surprises him because he is unable to use magic himself. The Guild then proceeds to record his skills and puts him in the Archer vocation and records all identifying marks and traits of each adventurer that registers for the first time. This is then updated each time there's a new mark or skill obtained.
Endoviro is tall for his age standing 5'9" and had an impressive physique compared to the others his age, because of this and is higher than average intelligence and communication skills led people thinking he was much older than he was. Classifying his eyes as hazel despite the unique eye color that he has being more green than hazel with a slight silver tint to his eye color. Knowing that he has the Nexus bloodline that caused learning unique abilities quicker and more proficient than his peers. His hair, eyes, and overall appearance were also different than those around him. Being Nexian made him extremely rare and unliked by many though unknown why by many.
By Elijah Tate
Being seen as an outcast he didn't quite fit in and this sparked the desire for exploration to learn more about who or what he was and to learn what happened to his parents and learn more about his origins.
Endoviro's ambidextrous trait which was also extremely rare allowed him to utilize different techniques that would bewilder his opponents and leave spectators in awe. His weapons of choice is the ancestral bow named Jinx that can change its size depending on the occasion, like a hunting bow or a longbow for sniping from a distance and an enchanted sword named Havok that can change to two short swords and allow Endoviro to dual wield and could be enhanced by dwarf or human master smiths with knowledge of the Nexian crafting methods.
By Elijah Tate
These weapons are Nexian and looked at as divine weapons because they are made from onyx titanium ore and the scale of a mythical creature named the Abanox and is capable of unlocking the users full potential both in magical and physical sense but could only be wielded by a Nexian descendant. In Endoviro case the bow would enhance his eyesight to see up to 3 melos (kilometers or miles) further than normal as well increasing his accuracy and adapting to the climate that he may find himself in. This makes Endoviro an exceptional marksman in any weather day or night. Having no magical abilities of his own he requires others who can use magic to assist with fighting and healing. This will only be temporary because at the age of adulthood (considered 15yrs by Nexian standards and 16 by human standards,) he will begin unlocking his Nexian abilities of being able to use the forgotten space and time magics. The other ability allows him to channel magic from around him and create not only a catalyst to enhance magic by at least 50% but to alter the spells themselves based on the element used to create the spell with the skill called Spell Creation.
For example dark spells that is used creates an overwhelming gravitational effect that will slow and immobilize the opponent and cause a concussion blast of pure dark energy. It can also produce gravitational slams that would decimate a small opponent or pin down a larger a opponent to allow for an window of massive damage to be done.
With light magic he's able to amplify the healing effects of both spells cast and any potions made from the light magic.
Fire Magic allows him to create a concussive force that that burns blue that could incinerate any thing weak to fire.
Wind magic allows Endoviro to control the arrow for a limited time and distance and is ideal for short to mid range attacks this also enhances his awareness for him so he can sense any living creature within 5 melos radius and or a tornado like vortex that could cause extreme damage by using debris and a vacuum.
Water magic allows him to create blades that can cut through any magical barrier and create illusions but can not do any physical damage in its own right but is great against magical enemies that aren't affected by physical attacks. As a variant of water ice on the other hand can create blocks of ice that can entrap any creature freezing them without causing injury or damage which allows for goods and materials to be transported and stored without the risk of going bad as well. This paired with light magic can enhance or even change the rarity of the item and materials stored.
Earth magic allows Endoviro to create meteor like bombs that upon contact explodes creating shrapnel that can cause mass damage for crowd control.
Nexians were the only race to use spacial magic and time magic as well as pure magic which is all magical energy that I have mentioned above. Spacial magic allows for teleportation and time manipulation. Using time manipulation was considered an act of treason if used in their time because it leaves pockets of abnormalities that could if used incorrectly destroy the kingdom or worse the known world.
He wears an enchanted hooded cloak made from a silver and black tipped pegaseus feathers that protects him from curses by absorbing it and dispelling it instantly or heal minor injuries once a day. A sapphire blue tunic and pants made with materials from a sapphire ferret. Boots and gloves made from the ebony hide from nightmare wolves that quiets movements and increases reflex speed. The outfit was given to him by Vittor to celebrate Endoviro joining the Adventures Guild and graduating his training both in the classroom and on the field.
In appreciation for Vittor's mentorship and taking him in as his own son Endoviro decides to name his party "The Knights of Endro." With the belief and creed of justice and equality no matter who you are.
Catch Phrase: Fickle Feathers
Nexian Armor Idea
Nexian armor idea. Needs to be sectional armor that can be swapped out mask is a no go needs to be more like the Vittor's Helmet off the Royal Commander Armor set. Color needs to be changed to fit the Nexian guidelines pertaining to color and needs a cape that doubles as a cloak in the same manner. This armor will eventually be obtained from the royal armory as a gift from the queen.
KoE lore, offered free as an individual piece. From Conquer the Realm, the Guildhall at knightofendro.com — Knights of Endro, by Elijah Tate.